Procreate is a multi-award winning creative app designed to free creative professionals from their desk. Create beautiful sketches, inspiring paintings, and stunning illustrations wherever you are.
We chose the name Savage because we're extremely hungry and driven to make the most compelling software in the world for creative professionals. We're also based in Tasmania, which has a pretty brutal history. It's a lot nicer now. In fact, it's an amazing part of Australia that gives us the creative freedom that only an island can provide; and it's here that we develop Procreate. We're not terribly 'savage' in person, though. We're actually pretty friendly, and for us the art of creating is profoundly meaningful. It's what gets us up in the morning and it's what keeps us up at night.
That's a lot of fancy titles, especially for a CEO who says he doesn't care for titles. But the thing is, James does a lot - from the big picture company strategy, to the most minute pixel placement, and everything in between.
Along with the string of awards James has won for his design work over the years, he is also the guy who designed the Procreate interface, and he's still behind many of Procreate's newest user experience designs. His drive and passion for the artistry that goes into building an amazing product experience is felt throughout every part of Savage.
Alanna founded Savage Interactive with James back in 2011. Since then, Alanna and James have had three amazing children, who are now her primary focus. Even with all the work that three kids create (which, let's face it, is a lot), Alanna remains an intrinsic part of Savage, and still manages to find time to help with HR, accounts, and strategic direction.
Lloyd engineered Procreate. No, really. While today's Procreate is the result of many contributions, Lloyd built Procreate's original groundbreaking OpenGL graphics engine.
His unique way of approaching problems drives Savage's continual innovations and discoveries. Affectionately referred to in the hallways as The Ginger Wizard, Lloyd has forgotten more about Procreate than anyone knows, and his beard holds many secrets.
Claire leads the charge in new Procreate engineering. She has an actual for real doctorate in robotics and artificial intelligence, but left the academic field to find a new way to make a difference and now brings to life many of Procreate's major features.
As a mother of two and an accomplished screenwriter, Claire injects her cheeky humour into most of Savage’s official words. In fact, the crudest jokes are probably hers. She's also brought Savage a quiet resourcefulness that's been instrumental in shaping Procreate's evolution.
Matt's tall. Maybe too tall. He joined Savage in 2013 to spend a few hours a week answering emails, and he's now heading up Procreate's entire Support and Community teams. When he's not playing D&D or appearing in local theatre productions, Matt brings his trademark blend of anxious excitement to every day in the Savage office.
Jess applied to Savage with the most impassioned cover letter we've ever seen. She has a keen interest in UI/UX, and since coming on board, has hit the ground running to develop new and unreleased Procreate features. Second only to Dave in Savage's Apple Fan stakes, Jess is as dedicated to her work as she is to certain boy bands.
Like all Savage members, Nathan is ambitious. But he's like, really ambitious. Uniquely, he rides the divide between code and design, which means he produces brilliant content and has a reputation for finishing the job before you've even told him what it is.
Alison helps the founders with the day-to-day running of Savage, and will go to any length to make sure everything goes smoothly. She'll often get a call in the morning from James with an unusual request and figure out a way to make it happen. If Savage needs something, Alison will provide.
Savage's second Matt, Matt Meskell loves art. He also turns up early to everything. Combine that with his sincerity and his constant bad jokes, and you get a guy who's fantastic at forging genuine relationships with artists and is the perfect person for coordinating Savage's proactive worldwide presence.
When Dave was in his twenties, he was one of the founders of ATMOS and lead developer on Escape Velocity: Nova, a space shooter that was one of the default applications that shipped on every new Mac in the early 2000s.
Now Dave brings his unquenchable energy and impeccable UX eyeballs to Savage. Curiously, he seems to know a little about everything, and is using his considerable talents to solve problems for Procreate.
If you reached out about a problem you were having with Procreate, it's probably Aimee who helped you. The youngest member of the Savage team, Aimee answers your questions on Facebook, Twitter, and Instagram, as well as sharing snippets of our office life on Snapchat. She also keeps the office incredibly bubbly and bright.
Nick is so humble he's nearly subliminal. He's also extremely kind, and plays a ridiculous amount of sports. Nick is forging the backbone of exciting new web-based projects, even when we haven't realised he's in the office.
Erika handles all the money. She works directly with the founders on new projects, as well as day to day accounting in Savage. She also keeps the creatives and engineers sheltered from all the paperwork stuff.
It works better that way.
A developer for life, Michael brings to Procreate his successful background in iOS app development and graphics programming as the newest member of the Savage team.
Michael's extremely passionate about doing things that matter, and also about cooking and ice hockey. He puts complete focus and attention on anything he's doing, from major feature development to optimising the last database index.
Will was the very first artist to use Procreate, and is now our in-house illustrator, making sick art for Procreate and our office. A life-long illustrator, Will's inspired by a variety of art styles and media, but always comes back to digital creation.
Usually a man of few words, you'll hear Will's voice a lot in our new Learn to Procreate video series.
An inextricably creative human, Andy heads up all our videography needs. Beginning his career in television news more than seven years ago, Andy went on to work in visual marketing and live sport before joining Savage, where he's heading up the new Learn to Procreate project. He approaches everything with his unique laid-back ease, whether it's photography, writing, or waterskiing.
Joe does a bit of everything, dipping his toes into local theatre, video games, and actual water at the beach. He's also the front line for Procreate customer support, answering every email you send us: ranging from complex technical support, all the way to straightforward advice.
You could be a part of an incredibly talented and driven team who want to build the best software in the world. We're looking for a Graphic Designer to help make amazing material for both Procreate and Savage, as well as other interactive experiences.
There'll be high expectations on your work from both the Savage team and customers all around the world, but you’ll have the chance to make the best work of your career in an environment as supportive as it is challenging. We want to make a difference; you can too. Let’s talk.
This is not like other support positions. The support role at Savage is a crucial part of making our product. We don’t create something and walk away; we want to make sure that when people need help, they find a real human being who will go to great lengths to solve their issues and make their day a little bit better. When you join our support team you'll be helping people all over the globe, including some of the top artists and creatives in the world.
If you're interested, drop us a line to tell us about
how you love technology and the arts, about your passion for helping people, and that you know how to write real good.