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Develop custom GPU technologies for the fastest 64-bit painting engine on iOS
You will research and develop custom GPU technologies to push technical boundaries in latency and performance, undertake systems programming (C and Metal) and optimise GPU performance using a tool-based approach.
Please note, this position is on-site in Hobart, Tasmania.
- Show us your work (we value quality over qualifications)
- Deep understanding of GPU hardware and effective utilization expertise with graphic APIs, such as Vulkan, Metal, DirectX12, or consoles
- Customising existing engines or custom built engines
- Work on-site in Hobart, Tasmania. Remote work unavailable
Possibility for relocation packages and working visa sponsorship.
Flexible start date